My role : sculpting, texturing, shading, lighting, compositing. Base model by Alice Jarre
I had a lot of fun on it, i worked on lookDev to create a nice skin texture and look.
I used an old way on mentalRay to separate each sss layer to work on it in comp using the write to color buffer, but for first i had to separate each layer in some different shader, and after that, i had to re- merge all together.